UPDATE NOTE for December 1st 2024 Patch (the one added Costume 3 for 18 basegame characters):
1. You must get the updated “all_cmd_files.rar” from this link (provided by @robhal, I will delete it if @alphaZomega comes back and provides his own updated download link).
2. Then you must also get the updated “RE_RSZ” from this website to have EMV Engine works with the newly updated cmd files again.
3. And lastly it seems you also will have to get the updated REFramework to work properly with the new game patch.
This guide will explain how to easily edit colors in-game and save them as ” cmd ” color slot files for use in mods. Each costume for each character in Street Fighter 6 has ten of these cmd files defining the colors on each of their slots.
First, I suggest you read up on Remy2Fang’s general SF6 modding guide to understand how mods are installed and how to extract your game files, should you need them.
Requirements
This is what you’ll need:
1. Fluffy Mod Manager
2. REFramework
3. EMV Engine
4. EMV Engine – Resource Editor
5. EMV Engine – Console, or Versus Mod
These are the cmd files for Juri’s default costume (001) in their folder:
esf016_001_cmd_001.user.2 is color slot #1
esf016_001_cmd_002.user.2 is color slot #2 and so on
Here is an archive of all cmd files in the game, which you should install as a mod through Fluffy Mod Manager (so you can mod them later):
Download CMDs
(updated October 10, 2024)
To install a mod with Fluffy, place the rar/zip/7z/ file or folder into Fluffy’s Games\SF6\Mods folder and click on it in the mod list for Street Fighter 6 in FMM.
INSTALL “ALL CMD FILES” WITH FLUFFY MOD MANAGER:
Next, get REFramework from here. Download SF6.zip (click “Show All Assets”) and copy ONLY dinput8.dll into your SF6 game folder.
Now download EMV Engine using the green “Code” button on its Github, and click “Download as ZIP”. Then extract the folders into your Fluffy Mod Manager mods folder.
Click “EMV Engine” in the FMM mod list to get to the submenu, then install EMV Engine , Console and Resource Editor .
Now you need to get rszsf6.json from the RE_RSZ Github here and put it in you game directory’s reframework\data\sz folder (create it if it’s not there).
Process
Now you can launch the game and follow these instructions:
1. Begin a battle with the character and costume you want to modify
2. Press Insert to open the REFramework window, and open ” Script Generated UI “
3. Find the Console window and type ” /esf ” into it to search for ” esf ” fighters (character codes described here), and press Enter
4. Find your character’s GameObject in the search results. It should be in the first 100, ” esf016v00 ” for Juri or ” esf010v00 ” for Ken, etc. You can test it by unchecking the ” Enabled ” checkbox for it and seeing if the object flickers and reappears.
5. Open their body part objects and open their Materials menus. esf0XX_v00_00 is the body, esf0XX_v00_01 is the head, and esf0XX_v00_02 is the hair, while esf0XX_v00 is the invisible base / parent that owns them all and represents the fighter.
The materials menu for an object can be found for body, head or hair under GameObject -> via.render.Mesh .
From here you can edit the colors and other material parameters to see how they look on the model. EMV can save most of your changes here to a CMD file.
Parameters that can be saved to a color slot should have a gold ” CMD ” text next to them.
6. Edit and save the materials using the “Save CMD” button on the model ingame like this Video . All the ones with “CustomizeColors” in their name ALL variables found in CMD can now be saved by EMV as of June 13, 2024. Check for the “CMD” text next to a variable to see if it is a Customizable parameter. Parameters that are disabled in CMD will be enabled if they’ve been changed from their defaults in EMV.
The CMD text box says which CMD file will be modified with your data from EMV. It can be edited to point to and modify different CMD file by changing the text.
By right clicking the ” Save CMD ” button and clicking ” Backup “, you make a backup copy of your CMD file, like ” esf016_001_cmd_001.user.2.bak “, that’s placed next to your file. Then you can restore from the backup if you don’t like your changes, and you can right click ” Overwrite ” the file you are editing so that it is replaced with your modified version. Just clicking on the button without right clicking will create copy file with “.NEW” added to its name.
I recommend that you right click + “Backup” your unmodified CMD once, then right click “Overwrite” every time you save your CMDs . Otherwise you may have trouble with your changes for one body part resetting your changes from another, unless you target the “.NEW” file.
All files you modify will be found in your game directory in the ” natives ” folder, in the path you can see in the Save CMD text box.
7. Copy the edited CMD files from your natives folder in your game directory back into to a mod folder. I recommend using Everything to do this. Search for user.2 files by date and select, Edit -> Advanced Copy to Folder to your mod folder.
8. If you have some non-CustomizeColors CMD values that EMV could not change, you can use RE_RSZ to open the CMD files and change the values manually, and you might have to enable them like this to make them be used in the first place:
You can enable the parameter here and then change the RGB values below it, and it should work in-game.
UPDATE:
If you’d like to change the color squares that show in the character select screen to match your CMDs, you can find them as RGB color values inside the user.2 files in this folder:
natives\stm\product\gui\data\selectfighteruidata\data\
There you have it, your custom costume files are in a mod and prepared for use. You might zip up the mod for easier distribution. Enjoy
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